Please bear in mind...

I will not be adhering to bartender rules here. In fact, I fully intend to discuss religion, politics, and economics when I feel like it. Really, I have decided to use this space as a way to talk things out, and maybe moderately entertain a couple of you.

Saturday, January 21, 2012

Why I will never be a great game designer...

I like commerce, economics, and the like. That's actually what I want to do with by life. So, when I get myself a game like Recetear I am off to spend a couple hundred hours making imaginary money and the like. Even in MMOs I prefer EvE Online, where I am allowed to pull my financial shennanigans, to WoW, which will not let me pull off so much as a single pawn loan. I swear, I will not be happy until one of those games gives me the ability to eschew combat altogether in favor of sneakiness, bribery, and negotiation mini-games, all the while assisting my friends playing in a more traditional hack and slash style.

The down side is that this would require, well, designing and building each area for what is functionally two different games. You see, game engines are all about positing a single question and letting folks answer that question bunches of different ways. I'm looking for a different question entirely. Is it impossible to make a game like this? Definitely not, but it would be much, much harder than making the same game without the option. Besides, it's not as though there is a very large, untapped market looking for precisely this kind of thing to come out.

It's important to make games that you, yourself, enjoy. But, what I want to do is always way more complicated and expensive than necessary. Which is why I will never be a great game video game designer.

I need to stick to tabletop gaming, where the rules are far more flexible and it's easier to accomodate unconventional goals and play styles.

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